1. To introduce the use of the components of a graphics system and become familiar with building
the approach of graphics system components and algorithms related with them.
2. To learn the basic principles of 3- dimensional computer graphics.
3. Provide an understanding of how to scan convert the basic geometrical primitives.
4. Provide an understanding of mapping from a world coordinates to device coordinates,
clipping, and projections.
5. To be able to discuss the application of computer graphics and Multimedia.
6. To comprehend and analyze the fundamentals of animation, virtual reality, underlying
technologies, principles.